Pressure
Ranged attack that calls upon a cross from the sky to crush your enemies. Does a fixed amount of 500+300*SkillLV damage and makes the target lose (15+5*SkillLV)% SP.
This skill is an attack by the holy God himself and therefore ignores all enemy defense and Flee, and can not be interrupted or canceled by Magic Rod, Reflect Shield, Pneuma, Safety Wall, etc.
Damage is not reduced by Woe Reduction, Energy Coat, equipment or cards; but is not affected by Lex Aeterna. The only way to avoid it is by Cloaking before getting targeted.
This skill is an attack by the holy God himself and therefore ignores all enemy defense and Flee, and can not be interrupted or canceled by Magic Rod, Reflect Shield, Pneuma, Safety Wall, etc.
Damage is not reduced by Woe Reduction, Energy Coat, equipment or cards; but is not affected by Lex Aeterna. The only way to avoid it is by Cloaking before getting targeted.
Sacrifice
Each hit you land sacrifices 9% of your Maximum HP to damage your enemy by up to 1.4 times the amount of sacrificed HP. Always hits, but you can die if you use up too many HP with this skill.
Damage on the target is increased according to Maximum HP, Skill Level and weapon +% damage cards, Triple Bloody Boned being the best combo for WoE/PVP.
It ignores Flee and defense of the target. Weapon cards won't increase the amount of HP taken from you. You CANNOT hit the Emperium with it. But you still lose 9% HP if you try.
It's ALWAYS neutral element, meaning Ghostring, Cranial, Poo and Immune reduce its damage on the target. Reflect Shield can reflect the damage.
Magnum Break and Pressure increase their damage. If the enemy is inside a Safety Wall and you attack him, it will miss, but you will lose 9% of your HP anyways.
Ice Pick does not affect Sacrifice damage. Baphomet Card doesn't give Splash damage for Sacrifice hits. Can be used on Boss monsters.
Reject Sword (Stalker skill) has a chance of halving Sacrifice damage (if Sac is used with Sword/Dagger) and reflecting it back to the Paladin. Can be Dispelled.
Damage on the target is increased according to Maximum HP, Skill Level and weapon +% damage cards, Triple Bloody Boned being the best combo for WoE/PVP.
It ignores Flee and defense of the target. Weapon cards won't increase the amount of HP taken from you. You CANNOT hit the Emperium with it. But you still lose 9% HP if you try.
It's ALWAYS neutral element, meaning Ghostring, Cranial, Poo and Immune reduce its damage on the target. Reflect Shield can reflect the damage.
Magnum Break and Pressure increase their damage. If the enemy is inside a Safety Wall and you attack him, it will miss, but you will lose 9% of your HP anyways.
Ice Pick does not affect Sacrifice damage. Baphomet Card doesn't give Splash damage for Sacrifice hits. Can be used on Boss monsters.
Reject Sword (Stalker skill) has a chance of halving Sacrifice damage (if Sac is used with Sword/Dagger) and reflecting it back to the Paladin. Can be Dispelled.
Gospel
With Gospel, you deal damage to enemies while giving your allies special attribute bonuses.
When a Paladin uses this skill, it will affect all enemies and allies within a 7x7 cells radius with a chance of (50+5*SkillLV)% every 10 seconds.
Even if the caster takes damage, this skill will continue to work, but he can be silenced. When the skill is active, it will periodically drain the Paladin's HP and SP.
The paladin can not use Potions, but may receive healing magic, Gospel may cancel out all positive or negative effects on the affected targets (see below for details), but it does not stack with another Gospel.
The effects (positive or negative) can NOT be avoided by Cloaking when staying in the area.
Possible effects on enemies:
- 1-9999 DMG (Neutral, ignores Flee)
- Cause Curse, Blind or Poison status
- Provoke LV 10
- Reduce DEF to 0
- Reduce ATK to 0
- Reduce Flee Rate to 0
- Reduce ASPD and movement speed to 75%
Possible effects on allies:
- 1-9999 HP heal
- Remove all abnormal status (e.g. Curse, Blind and Poison)
- Blessing LV 10 or Increase Agility LV 10
- Enchant Weapon or Armor with Holy property
- Maximum HP or SP +100%
- +20 to all stats
- DEF +25%
- MaxATK +100%
- Flee Rate/HIT +50
- Immunity against status ailments
When a Paladin uses this skill, it will affect all enemies and allies within a 7x7 cells radius with a chance of (50+5*SkillLV)% every 10 seconds.
Even if the caster takes damage, this skill will continue to work, but he can be silenced. When the skill is active, it will periodically drain the Paladin's HP and SP.
The paladin can not use Potions, but may receive healing magic, Gospel may cancel out all positive or negative effects on the affected targets (see below for details), but it does not stack with another Gospel.
The effects (positive or negative) can NOT be avoided by Cloaking when staying in the area.
Possible effects on enemies:
- 1-9999 DMG (Neutral, ignores Flee)
- Cause Curse, Blind or Poison status
- Provoke LV 10
- Reduce DEF to 0
- Reduce ATK to 0
- Reduce Flee Rate to 0
- Reduce ASPD and movement speed to 75%
Possible effects on allies:
- 1-9999 HP heal
- Remove all abnormal status (e.g. Curse, Blind and Poison)
- Blessing LV 10 or Increase Agility LV 10
- Enchant Weapon or Armor with Holy property
- Maximum HP or SP +100%
- +20 to all stats
- DEF +25%
- MaxATK +100%
- Flee Rate/HIT +50
- Immunity against status ailments
Shield Chain
Attack 5 times with your shield. HIT +20. Higher level of refinement and heavier shields will result in higher damage. This skill requires an equipped shield and ignores size modifications.
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